I hope so, I tried to create it in a step by step way that someone new to Blender could under stand, though some things are on 'different' menus now with the latest release, it isn't too much different.
You should also look at [link] and [link] and [link] they are all excellent resources for learning different features of Blender
I think that once you learn Blender you'll see that is is just as powerful and capable as the 'industry standard' programs (as it was originally created for use by a 'media' company for their internal use 3D animation program.)
Really nice, good explanations for newcomers! Still, I have a remark if you do not mind: in latest versions of blender, there is no longer need of going into face select mode. Uv unwrapping can be launched directly from edit mode.
ElBorja yeah the newest version - removed that 'mode' and placed all it's functions within the Edit Modes menu system. I have plans for an 'updated' version of this tutorial - I'll be doing it in February - I have some - Blender Default Tutorials (which I'm working on now) that will take a new user through all of the new 'default' menus.
Over the next year I'll be doing a large number of Tutorials based upon 2.48a version.
I honestly created these because I couldn't find any tutorials that explained things in simple English - video tutorials tend to be 'too fast' and they miss telling details of what they just did..
By the way - It would be good to have this in Spanish for the Spanish speaking community - They are able to be downloaded - so if you would like to you may translate it - and upload it (as long as you link the original)
If you unwrap 1 object with UV Unwrapper it takes all of the major surfaces and keeps them together - and any minor surfaces together although usually not directly connected to the major surfaces - It also has a habit of putting it sideways...
Yeah, this is the one to do first - both of them cover a lot of information - but there was no way to teach the 'end result' with out going through the processes required to get there..
I've ran into a few tutorials that just expect you to already know so much, and if you don't know them, then your totally lost... especially those that teach via keyboard short cut only... (I show the menu system and 'mention' the keyboard short cuts)
I think my next one will be importing and exporting as that is the one your going to need to use all the neat DAZ|Studio stuff in Blender
The only one it is currently truly lacking on is .max from the newer version of 3DS MAX ... but it easy works .3ds, .obj, .lwo, and so many others that I'm not even sure what program they are changing to and from...
Just as an experiment... try changing the file extension in the name. Frequently the new program doesn't actually change the filetype when they change the extension. It works for some other types I've tried. Maybe it'll work here.